Hi, We’re VRtron

About VRtron

“Aim high but keep it personal!”

VRTRON was founded in 2014 on the sunny Mediterranean shores of Malta by Germany-born Ingo Mesche. This venture is the culmination of his extensive experience and passion for the gaming industry. Upon moving to Malta, Ingo assembled a core team of creative game enthusiasts to bring innovative ideas to life.

VRTRON’s company culture embraces cutting-edge technologies, flat management structures, and a multicultural, family-like atmosphere. This environment fosters creativity and allows highly skilled individuals to engage with projects from the conceptual stage through to completion while continually nurturing their knowledge and expertise

VRTRON Games

Since youth, Ingo’s been gaining mileage in the game development scene in his country of origin. Following his first game launched at the age of 15, he went onto collaborate on well over 100 social games and projects, including the wildly successful Moorhuhn, termed “the most successful German PC game of all time”, with a download rate counting over 100 million to date.

TEAM VRTRON

Collaborations

Partners and Client Base

Innovations

Timeline

  1. Spacemax 1991 —

    Developed together with NASA the space station simulation / serious game : SPACE MAX

  2. Minigame 1992 —

    Produced the first interactive TV Show Computer game in Europe “Minigame” played via touch tone telephone

  3. Snack zone 1993 —

    Conceived the first Purpose made AD Computer Game worldwide “Snack zone” for unilever” / Birth of a new game genre

  4. Swissair Entertainment System 1996 —

    Developed the Swissair on board entertainment system with online video Slots & Keno.

  5. Moorhuhn 1998 —

    Ad game “Moorhuhn” for Johnnie walker. More than 80 million downloads, +30 Follow up titles.

  6. Volumetric Display 1998 —

    Envisioned the concept of a Volumetric Display

  7. Catch the Sperm 2001 —

    Designed the educational game “Catch the sperm” with UNICEF & Swiss government. More than 18 million downloads.

  8. Video Slots 2003 —

    Created Video Slots for Escor/Highlight Entertainment

  9. Coke Caps  2006 —

    Ad game for Coca Cola ltd.

  10. Online card game system 2007 —

    Online card game system for Eden Games with player video chat

  11. Elite Command AR 2010 —

    “Elite Command AR” for Woo Wee. First AR/VR game combining a toy gun and a mobile phone. Awarded 2011 @ The New York Toy fair : “Best of show”

  12. Volumetric Display 2010 —

    EU Grant to develop proof of concept of a Volumetric Display.

  13. Sports Social Network  2014 —

    Conceived and developed the first dedicated Sports Social Network with betting functionality.

  14. Hologram development  2014 —

    Hologram development for “75 years Batman” project.

  15. Languinis  2015 —

    First Match3 / Word game genre combination with the game “Languinis”..

Our Mission

“Aim High but Keep It Personal!”

This is not a quote from an 80s action flick; it embodies VRTRON’s daily mission. As one of the first indie game developers in Malta, we lead by example, striving to produce industry-leading products while prioritizing player satisfaction. Every member of the VRTRON team is dedicated to giving their utmost effort at all times.

From the conceptual stage to final release, our success relies on seamless coordination within and between all departments, including Programming, Art & Design, QA, Marketing, and Customer Support. Clear project goals, a collective and disciplined mindset, a strong work ethic, and staying attuned to technological trends are integral to our company culture and keep us at the forefront of the industry. We aim high and drive results home.

However, a perfectly engineered game does not guarantee it will be fun. Our ultimate goal is for players to enjoy our games. This requires our team to be passionate and enthusiastic about our work, ensuring we deliver engaging gaming experiences. Before being artists, programmers, game designers, and storytellers, we are geeks at heart, deeply invested in pop culture niches such as genre fiction, video games, tabletop RPGs, film and animation, comic books, collectibles, and yes, even 80s action flicks. If we’re passionate about it, then it’s personal!

Game Development

While VRTRON dabbles in different digital solutions for businesses, game development is the home where our heart rests content.


We’re always looking for talent

Got what it takes to work with us? Great! Send us a link to your resumé or portfolio to become part of our talent pool.

Apply Here